Add Wave Animation in Flutter

Wave animation has grown into a popular way to express things visually on the internet. It is an excellent way for people to tweet, post videos, or share gifs with friends. This type of animation can be done in many different ways and it’s fun because you get so much variety!

Wave animation is kind of cool to use in a Flutter app. It is the base to make a liquid animation.

I posted a wave animation example here.

Here is our wave container:

class WaveContainer extends StatefulWidget {
  final Duration duration;
  final double height;
  final double width;
  final Color waveColor;

  const WaveContainer({
    Key key,
    this.duration,
    @required this.height,
    @required this.width,
    this.waveColor,
  }) : super(key: key);

  @override
  _WaveContainerState createState() => _WaveContainerState();
}

class _WaveContainerState extends State<WaveContainer>
    with TickerProviderStateMixin {
  AnimationController _animationController;
  Duration _duration;
  Color _waveColor;

  @override
  void initState() {
    super.initState();

    _duration = widget.duration ?? const Duration(milliseconds: 1000);
    _animationController = AnimationController(vsync: this, duration: _duration);
    _waveColor = widget.waveColor ?? Colors.lightBlueAccent;

    _animationController.repeat();
  }

  @override
  Widget build(BuildContext context) {
    return Container(
      width: widget.width,
      height: widget.height,
      child: AnimatedBuilder(
        animation: _animationController,
        builder: (BuildContext context, Widget child) {
          return CustomPaint(
            painter: WavePainter(
                waveAnimation: _animationController, waveColor: _waveColor),
          );
        },
      ),
    );
  }

  @override
  void dispose() {
    _animationController?.stop();
    _animationController?.dispose();
    super.dispose();
  }
}

class WavePainter extends CustomPainter {
  Animation<double> waveAnimation;
  Color waveColor;

  WavePainter({this.waveAnimation, this.waveColor});

  @override
  void paint(Canvas canvas, Size size) {
    Path path = Path();
    for (double i = 0.0; i < size.width; i++) {
      path.lineTo(i,
          sin((i / size.width * 2 * pi) + (waveAnimation.value * 2 * pi)) * 4);
    }
    path.lineTo(size.width, size.height);
    path.lineTo(0.0, size.height);
    path.close();

    Paint wavePaint = Paint()..color = waveColor;
    canvas.drawPath(path, wavePaint);
  }

  @override
  bool shouldRepaint(CustomPainter oldDelegate) {
    return true;
  }
}

Add the widget to a Scaffold

WaveContainer(
width: double.infinity,
height: 40,
waveColor: Colors.orangeAccent)

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